User Accessibility Troubleshooting and Customization Group
Biweekly, for technology users, caregivers and therapists.
iDesign Workshop: User-focused Design Lab
Biweekly, for technology users, therapists, STEM teachers (science, technology, engineering, math) and students.
Open source technology developers, open to the community at large.
Access Map Seattle
Paratransit in collaboration with King County Metro
Universal Play Kiosk
Apple products use the same gesture vocabulary for input. Certainly, unifying gestures across devices helps their adoption. However, in the context of a population with hugely variable abilities, achieving broad or general impact requires the adaptation or customization of input gestures for each individual. As a first step, we aim to make touchscreens truly accessible to populations with involuntary motion, such as Cerebral Palsy patients or elderly individuals with essential tremors. We are building a system that learns and recognizes both intended and unintended multi-touch gestures. By recognizing the latter, we can customize accessibility for individuals exhibiting involuntary movements.
The TACcess DIY Switch Accessibility Kit
The TACcess Kit is designed as an easy-to-use starter kit for a wide range of accessibility projects focusing on the home as a sandbox for interactive switch-accessible play. Kit recipients can use the TACcess Kit to turn many battery-operated toys into switch-adapted toys. They can learn how to create customized interactive surfaces by turning almost any material into a sensor. The kit assumes no knowledge of circuits or electronics. Intended users are design students, caregivers of individuals with limited mobility and motivated high school students.
Next Gen Augmentative Communication
Augmentative communication devices are traditionally speech generating devices through which the actor uses input devices to construct speech. These devices are typically devoid of any context related to a user's position, geographical location, scene understanding, etc. With the recent additions of cameras, global positioning sensors and fast computing power in mobile devices, we can make the augmentative communication experience more immersive while removing one level of friction between user and machine. This work will result in a new paradigm for people with speech disabilities to interact with augmentative speech devices. We are developing an innovative tool to enhance communication devices by immersing the device in the speaker's environment, resulting in context-informed augmentative communication.